For anyone who cares by the way, this is my new zoo. I've had to piece this all together from observations, deductions and a few forum posts over the weekend - but I think it makes sense. And I stress "think", because economics is never an exact science, and I'm rubbish at it anyway. Now, unfortunately, economics has happened to Planet Zoo. But any attempt to simulate an economy risks also simulating economics, which is what we call it when millions of individual, rational decisions act together to create utter madness on a grand scale. It was working just fine when I reviewed the game. The root of the current crisis, as is so often the case when weird metagames emerge from massive multiplayer systems, is Planet Zoo's simulated economy: the animal market, which lets anyone online buy and sell beasts from each other. It's very much a case of Go Pig or Go Home, and here's why. And you'll be seeing a lot of them, too, because grinding out millions of them is currently the best hope of you've got of getting other animals. Because, for anyone starting a game right now, that's pretty much all you can expect to see in your zoo for a good, long while. Well, warthogs, ostriches and Indian peafowl, to be precise. But, in the game's franchise mode at least, the promise of "build your own zoo, with whatever you like in it" has quietly been phased out for "in the grim darkness of the international animal trade, there is only warthogs". ![]() I think it'll be fixed easily enough, possibly even today, and I'm still having fun with it as it is. Inbreeding will tank the offspring's immunity and fertility stats and make it more difficult if not impossible for players to breed, sell, trade, or release these animals.Something has. Players can use the cash or Conservation Credits they made from breeding to purchase a new male with the best possible stats to avoid any instances of possible inbreeding. Players should be sure to keep a decent male-to-female ratio in their habitats and trade or sell any males who have bred with all adult females. While this doesn't guarantee an animal with 100% to all stats, it greatly improves the chances of producing one down the line. Fertility and immunity are more random and cannot be as easily manipulated, so players will need to compare mates for any of their animals with 100% size and longevity to determine the chances of producing offspring with 100% to fertility and immunity. To improve immunity and fertility, players will need to click on each animal and use the Compare Mates function to determine which of them have the best stats in these areas. This can help players make needed improvements to the zoo or add new habitats, enclosures, and vendors.Įach generation should have improved size and longevity stats from those of the parents. If players are selective about the breeding process, they can easily create offspring with the most desirable traits that can earn them a small fortune in cash or Conservation Credits. Often players have the most control over the animal's size and longevity stats through breeding. All animals in Planet Zoo have a relatively complex genetics system, which consists of the animal's size, longevity, fertility, and immunity. ![]() Becoming an expert in animal genetics and breeding in Planet Zoo can help players in any game mode, however. ![]() This usually happens when players are working on a campaign in Franchise Mode, as they will need to sell, trade, or release animals into the wild to lower costs and continue to earn cash or Conservation Credits. As players build and grow their perfect zoo in Planet Zoo, they may need to get involved in the sale, trade, or release of certain animals to help make profits.
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