The guys at Warpfrog are really working hard on releasing though, so rest assured we will get there. So that's where we are folks, and why we are suddenly and surprisingly being blocked from a release when we seemed so close before. This is the kind of things we are fixing in rooms. gone, see ya later without rhyme or reason. To give you an example, one day a perfectly square chunk of the ocean went missing in one outdoor room. The good news here is that the new rooms look awesome and it should inject a bunch of fresh new life into Outpost while everyone is waiting on Crystal Hunt.īut the bad news is new rooms mean new bugs or other environmental issues to be found, diagnosed and fixed. It was only supposed to be a small bonus for the update and then things got carried away as they always do with us. You will hopefully see much better loading times too.įinally, we added a silly amount of new dungeon rooms to U12 lol. U12 is coming with a big improvement on memory usage, so that should feel really nice. Unity brings its own whole host of issues, and when Unity updates it can introduce all sorts of new problems that take a lot of time to workaround, as is the current case.īut some good news here is that as we work on it we are taking a lot of time to improve performance issues. The other thing is Unity itself, which the game is built on. However, now that we are making builds we are only just discovering lots of things that broke and need fixing and it's the annoying sort of stuff that you don't discover until you spent a full day making a test build. The whole undertaking was crazy, but things were looking really good at the end of last year. By remaking it ourselves, it meant we can just give modders the permission to do what they like since we then own it. It also allowed us to eliminate 3rd part copyright issues that were preventing modders from being allowed mod Dungeons. The most crippling issues are mostly stemming from three things -Īs mentioned in the Road to U12 news, we remade the whole Dungeon technology to improve the dungeon generation and give the possibility to expand the system with new features later. ![]() Unfortunately they are also the kind of bugs that make playing impossible / unfun, so sadly we can't just release and have people play while we fix them in a patch things like Dungeon rooms being invisible, door portals being glitchy, performance issues, etc. We are being crushed by the amount of U12 bugs right now and every time we crunch down on one bug two more take its place. Hello mates! The Baron here with a little bit of news to fill you guys in on what the heck is keeping U12 from dropping.
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